Walk off on umbra clock tower12/14/2023 ![]() In Smash 3DS, Pikmin and Luma are unable to utilize the stage's wraparound mechanic should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following him through the warp.In the special presentation for Steve and Alex, a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual. The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game.This can easily be seen by pausing the game and moving the camera. Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance.An unusual glitch can occur with certain special moves, in which the momentum a character can gain at the end of the move before going into freefall is considerably greater if warping from one side of the special to another with the right timing. ![]() Notice the stage appearing as a normal 3D stage, as well as the stars in the background appearing much smaller, and ending well within the camera's boundaries The Battlefield form as it appears in "Mr. Flippers are also a stage hazard, but function similarly to their appearance in Melee. The giant fish is retained as a stage hazard and functions similar to its appearance in Balloon Fight. In this stage, the ability to move off-screen and reappear on the other side is retained. This stage retains the original 8-bit graphics of Balloon Fight. Melee where they would cause knockback if bumped into. Flippers also later appeared as an item in Super Smash Bros. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. If a player bumps into a flipper, it starts to spin. Phases 7-11, out of 12, in Balloon Fight contain a hazard called a flipper. The fish also emerges if an enemy descends to the water with a parachute. If a player flies too close to the water, a giant fish emerges, grabs the player with its mouth, and submerges back into the water with the player. Moving off-screen sideways would cause the player to reappear on the other side. The birds fall in the water after all balloons are popped and once their parachute is gone. Once all of the balloons on a player were popped, he would fall into the water below. The goal was to pop the balloons of enemy birds. In Balloon Fight, a clone of Williams Electronics' Joust, the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. One of the stage's variations is similar to this level. Each of the variations feature different layouts of platforms, Flippers and clouds. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. The stage has three possible layouts, randomly chosen from a set list, similarly to Dream Land and Boxing Ring. The fish then attempts to drag the trapped character down to the lower blast line however, its grab can be escaped by button mashing. ![]() If a character falls in the water they are immediately chomped by the Fish, taking 8% damage. ![]() Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of slipping. Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. In their spinning state they deal 1% damage and low knockback. The water in the stage cannot be used for swimming even in Ultimate.įlippers start spinning whenever touched. in Ultimate), walking off one side of the screen will cause the character to warp around to the other side instead of self-destructing if knockback and hitstun are involved, however, KOs will occur as usual. Unlike any other stage (except Mario Bros. The stage always consists in two main platforms at the bottom separated by a river, with several (mostly soft) floating platforms, Flippers and clouds in varying arrangements. ![]()
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